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- .pk3.pk3 files 2.60b patch binding buttons on keyboard buttons to bind cfg configuring jaymod server description of cvars download enemy territory enhanced mod etpro etpub extra sounds first headshot message how to bind vsay how to configure jaymod server jaymod jaymod easy guide jaymod mod jaymod official release jaymod tutorial how to making.
- .pk3.pk3 files 2.60b patch binding buttons on keyboard buttons to bind cfg configuring jaymod server description of cvars download enemy territory enhanced mod etpro etpub extra sounds first headshot message how to bind vsay how to configure jaymod server jaymod jaymod easy guide jaymod mod jaymod official release jaymod tutorial how to making.
Wolfenstein: Enemy Territory is a first-person shooter that was initially conceived as a followup for the original game but ended up becoming a multiplayer platform. The game still places you in the years of World War II and allows you to join one of the two sides, Allies or Axis. Wolfenstein: Enemy Territory is a first-person shooter that was initially conceived as a followup for the original game but ended up becoming a multiplayer platform.
Return to Castle Wolfenstein: Enemy Territory is a stand-alone, free game action/shooter set in the realities of World War II, dedicated exclusively multiplayer game over the Internet and local network. It created a team of Splash Damage in cooperation with companies id Software and Activision, with a view to team competitions.
![Patch Patch](https://games-cdn.softpedia.com/screenshots/6-353_1.jpg)
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Players can play single matches or entire campaigns consisting of three powerful consecutive games. There are two campaigns, located in North Africa and Europe – matches that make up the African campaign take place successively in Libya, Egypt and Tunisia, and matches forming part of the European campaign underway in Germany, Sweden and in the vicinity of the Black Sea. During the game, in individual meetings, participants must rely only on their own skills, however, during the struggle within the campaign, individual players gain experience (four levels of experience) and promoted in the military structure (from private to Colonel), and hence to develop special skills of combat. Of course this affects the course of the fight and the very variety to the gameplay.
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Name | Type | Size | Date | Total | 7 days |
---|---|---|---|---|---|
Wolfenstein: Enemy Territory | gra | 257.8 MB | 5/29/2003 | 27.7K | 214 |
Wolfenstein: Enemy Territory - ET: Legacy v.2.75 | mod | 13.5 MB | 2/5/2017 | 1.2K | 26 |
Wolfenstein: Enemy Territory - v.2.60 | patch | 5.5 MB | 3/22/2005 | 5.3K | 17 |
Wolfenstein: Enemy Territory - multiplayer test | demo | 101.3 MB | 4/24/2003 | 4.9K | 12 |
Wolfenstein: Enemy Territory - Enhancement Pack | addon | 26.5 MB | 6/29/2004 | 2.8K | 10 |
Wolfenstein: Enemy Territory - Wolfzone v.16.02.02 | mod | 95.4 MB | 2/21/2016 | 1.1K | 9 |
Wolfenstein: Enemy Territory - Map Editor | mod | 14.9 MB | 7/14/2003 | 4.8K | 6 |
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September 9, 2003 - 9:00pm
This patch for Wolfenstein: Enemy Territory will update your game to version 1.02 Er emergency room season 1.
1.02 Fixes:
Weapon fixes include moving Land Mines and Adrenaline needles to separate weapon banks. Made switching to a weapon after dropping dynamite/satchel/landmines easier. Also added ability for Covert Ops/Engineer to pick up weapons from the opposing team of the same class. Fixed some issues with Air Strike detonation. Fixed XP not being given (and stats being kept) for kills with akimbo pistols.
Server side fixes include private slots not working when the server is password-protected, added cvar (g_disableComplaints) to disable complaint system for certain type of kills, 1 = mines, 2 = airstrike/ffe, 4 = mortar (add together for multiple types). Made it so, for the cvars that require it, any changes to public/competition settings will now do a map restart. Added a temporary banning system for when players are kicked by vote or from complaints (defaults to 5 mins).
Client-side additions include the ability to show smaller popup messages (such as death messages) with cvar (cg_drawSmallPopupIcons). Made it easier to give health and ammo to players closer to you (instead of giving it to yourself by accident). Fixed vid_restarts causing players to be thrown into limbo on pure servers. Fixed changing game modes causing entities (mounted MG's) to be spawned incorrectly. Fixed some votes not displaying properly. Sped up fog rendering code and many other behind-the-scenes fixes!